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ASUS ROG Swift OLED PG27UCDM 27" vs Dell S3225QC

Side-by-side comparison of viewing distance, PPI, and specifications

ASUS ROG Swift OLED PG27UCDM 27"

26.5" · 3840×2160 · QD-OLED
Optimal Viewing Distance 53cm
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Dell S3225QC

31.6" · 3840×2160 · QD-OLED
Optimal Viewing Distance 63cm
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Specification ASUS ROG Swift OLED PG27UCDM 27" 2025 Dell S3225QC 2025
Screen Size 26.5" 31.6" (Better)
Resolution 3840×2160 3840×2160
Pixel Density (PPI) 166 (Better) 139
Optimal Viewing Distance 53cm (Better) 63cm
Panel Type QD-OLED QD-OLED
Viewing Angle 178° 178°
Aspect Ratio 16:9 16:9
Refresh Rate 240 Hz (Better) 120 Hz
Variable Refresh Rate (VRR) FreeSync Premium Pro FreeSync Premium
Response Time 0.0 ms GTG 0.0 ms GTG
HDR Certification DisplayHDR True Black 400 DisplayHDR True Black 400
SDR Brightness 250 nits 250 nits
HDR Peak Brightness 1000 nits 1000 nits
Contrast Ratio 1:1,500,000 1:1,500,000
Ports 2x HDMI · 1x DP · USB-C · USB Hub 1x HDMI · 0x DP · USB-C · USB Hub
USB-C Power Delivery 90 W 90 W
Color Gamut sRGB 145% · DCI-P3 99% · Adobe RGB 94% (Better) sRGB 100% · DCI-P3 99% · Adobe RGB 95%
Year 2025 2025

Summary

The ASUS ROG Swift OLED PG27UCDM 27" has higher pixel density (166 PPI), making it sharper at close range.

The ASUS ROG Swift OLED PG27UCDM 27" allows sitting closer (53cm) while maintaining retina quality.

The Dell S3225QC offers a larger 31.6" display for more immersive viewing.

Frequently Asked Questions

Which has better PPI: ASUS ROG Swift OLED PG27UCDM 27" or Dell S3225QC?
The ASUS ROG Swift OLED PG27UCDM 27" has 166 PPI compared to 139 PPI for the Dell S3225QC.
Which has a closer optimal viewing distance?
The ASUS ROG Swift OLED PG27UCDM 27" requires 53cm vs 63cm for the Dell S3225QC to reach retina quality.

Methodology & Sources

Formula: Retina distance (cm) = 3438 / PPI. Displayed values are rounded for readability.

Sources: Official manufacturer spec sheets and product pages. Specs are normalized before comparisons.

Comparison winners are calculated metric by metric (higher is better for most specs; lower is better for distance/response time).

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