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ASUS ROG Swift PG32UCDM3 vs Dell UltraSharp U2725QE

Side-by-side comparison of viewing distance, PPI, and specifications

ASUS ROG Swift PG32UCDM3

31.5" · 3840×2160 · QD-OLED
Optimal Viewing Distance 62cm
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Dell UltraSharp U2725QE

27" · 3840×2160 · IPS
Optimal Viewing Distance 54cm
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Specification ASUS ROG Swift PG32UCDM3 2025 Dell UltraSharp U2725QE 2025
Screen Size 31.5" (Better) 27"
Resolution 3840×2160 3840×2160
Pixel Density (PPI) 140 163 (Better)
Optimal Viewing Distance 62cm 54cm (Better)
Panel Type QD-OLED IPS
Viewing Angle 178° 178°
Aspect Ratio 16:9 16:9
Refresh Rate 240 Hz (Better) 120 Hz
Variable Refresh Rate (VRR) FreeSync Premium Pro None
Response Time 0.0 ms GTG (Better) 5 ms GTG
HDR Certification DisplayHDR True Black 500 DisplayHDR 600
SDR Brightness 300 nits 600 nits (Better)
HDR Peak Brightness 1000 nits (Better) 600 nits
Contrast Ratio 1:1,500,000 (Better) 1:3,000
Ports 2x HDMI · 1x DP · USB-C · USB Hub 1x HDMI · 1x DP · USB-C · USB Hub
USB-C Power Delivery 90 W 140 W (Better)
Color Gamut sRGB 100% · DCI-P3 99% (Better) sRGB 100% · DCI-P3 99% · Adobe RGB 94%
Year 2025 2025

Summary

The Dell UltraSharp U2725QE has higher pixel density (163 PPI), making it sharper at close range.

The Dell UltraSharp U2725QE allows sitting closer (54cm) while maintaining retina quality.

The ASUS ROG Swift PG32UCDM3 offers a larger 31.5" display for more immersive viewing.

Frequently Asked Questions

Which has better PPI: ASUS ROG Swift PG32UCDM3 or Dell UltraSharp U2725QE?
The Dell UltraSharp U2725QE has 163 PPI compared to 140 PPI for the ASUS ROG Swift PG32UCDM3.
Which has a closer optimal viewing distance?
The Dell UltraSharp U2725QE requires 54cm vs 62cm for the ASUS ROG Swift PG32UCDM3 to reach retina quality.

Methodology & Sources

Formula: Retina distance (cm) = 3438 / PPI. Displayed values are rounded for readability.

Sources: Official manufacturer spec sheets and product pages. Specs are normalized before comparisons.

Comparison winners are calculated metric by metric (higher is better for most specs; lower is better for distance/response time).

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