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ASUS ROG Swift PG42UQ 42" vs Samsung Odyssey OLED G8 G80SD 32"

Side-by-side comparison of viewing distance, PPI, and specifications

ASUS ROG Swift PG42UQ 42"

41.5" · 3840×2160 · OLED
Optimal Viewing Distance 82cm
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Samsung Odyssey OLED G8 G80SD 32"

31.5" · 3840×2160 · QD-OLED
Optimal Viewing Distance 62cm
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Specification ASUS ROG Swift PG42UQ 42" 2022 Samsung Odyssey OLED G8 G80SD 32" 2024
Screen Size 41.5" (Better) 31.5"
Resolution 3840×2160 3840×2160
Pixel Density (PPI) 106 140 (Better)
Optimal Viewing Distance 82cm 62cm (Better)
Panel Type OLED QD-OLED
Viewing Angle 178° 178°
Aspect Ratio 16:9 16:9
Refresh Rate 138 Hz 240 Hz (Better)
Variable Refresh Rate (VRR) G-SYNC Compatible FreeSync Premium Pro
Response Time 0.1 ms GTG 0.0 ms GTG (Better)
HDR Certification None DisplayHDR True Black 400
SDR Brightness 450 nits (Better) 250 nits
HDR Peak Brightness 1000 nits 1000 nits
Contrast Ratio 1:1,000,000 1:1,000,000
Ports 4x HDMI · 1x DP · USB Hub 2x HDMI · 1x DP · USB Hub
Color Gamut sRGB 133% · DCI-P3 98% · Adobe RGB 94% (Better) sRGB 100% · DCI-P3 99% · Adobe RGB 98%
Year 2022 2024 (Better)

Summary

The Samsung Odyssey OLED G8 G80SD 32" has higher pixel density (140 PPI), making it sharper at close range.

The Samsung Odyssey OLED G8 G80SD 32" allows sitting closer (62cm) while maintaining retina quality.

The ASUS ROG Swift PG42UQ 42" offers a larger 41.5" display for more immersive viewing.

Frequently Asked Questions

Which has better PPI: ASUS ROG Swift PG42UQ 42" or Samsung Odyssey OLED G8 G80SD 32"?
The Samsung Odyssey OLED G8 G80SD 32" has 140 PPI compared to 106 PPI for the ASUS ROG Swift PG42UQ 42".
Which has a closer optimal viewing distance?
The Samsung Odyssey OLED G8 G80SD 32" requires 62cm vs 82cm for the ASUS ROG Swift PG42UQ 42" to reach retina quality.

Methodology & Sources

Formula: Retina distance (cm) = 3438 / PPI. Displayed values are rounded for readability.

Sources: Official manufacturer spec sheets and product pages. Specs are normalized before comparisons.

Comparison winners are calculated metric by metric (higher is better for most specs; lower is better for distance/response time).

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